Wednesday, June 27, 2012
Renders, Lighting, Clothing and the City of Gruffleglenn
Labels:
2012,
3D,
alchemist,
Cartoon,
concept art,
Dirty Carpets Inn,
Franciscan Stables,
Gruffleglenn,
lighting,
modelling,
pub,
rendering,
texturing,
the alcoholemist,
WIP
Wednesday, June 20, 2012
Pub and Stables Modelling 85% done
Been a little while since the last post, but here are some fresh modelling WIP videos of the 'Dirty Carpets Inn' and the 'Franciscan Stables Mushroom Top Chapter'.
Labels:
2012,
3D,
alchemist,
Cartoon,
Dirty Carpets Inn,
Franciscan Stables,
modelling,
pub,
the alcoholemist,
WIP
Thursday, May 10, 2012
Some more Animation Tests
Here is another animation test. This one will eventually turn into a finished shot.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
lighting,
modelling,
rendering,
Squidly,
Tests,
the alcoholemist,
WIP
Tuesday, May 8, 2012
Trying Out Different Renderers
So, progress has been a little slow lately but there is sure some exciting things that we will be sharing over the next couple of days. We have been playing around with different renderers (because as soon as you chuck displacement at Mental Ray, it shits it's pants. Also, everything has displacement.), and have finally settled on Renderman.
Below are two images, the first from Renderman, the second from Vray. Keep in mind that this is still a work in progress though.
Below are two images, the first from Renderman, the second from Vray. Keep in mind that this is still a work in progress though.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
Gruffleglenn,
lighting,
modelling,
rendering,
Tests,
texturing,
the alcoholemist,
WIP
Tuesday, April 3, 2012
Alcoholemist Squidly Animation Test 4: swimming in a bottle
An animation test featuring squidly swimming around in a bottle, before being scared by the hand of the alchemist.
all the animation was done using early calimari rigs
time taken to animate: aprox 1.5 days
we also used this test to help understand how we are to deal with the refraction of the glass, to look realistic, yet still be able to clearly make out squidly within the liquid.
As well as how we are to impliment the candle flames in a scene. we attempted to film a real candle flame, but this did not give a very clear and usable result, so instead we rendered out a single candle flame as a fluid effect in maya, put it on a card and placed it within the 3d space in nuke.
Tuesday, March 27, 2012
Gruffleglenn WIP 02
Labels:
2012,
concept art,
matte painting,
texturing,
the alcoholemist,
WIP
Test Animation - Apple Dumplings
An animation test featuring the alchemist asking Gruff about apple dumplings. The animation created using the calimari rig of the character. As yet we do not have a facial rig animation ready
The sound is from Disneys Snow White and the Seven Dwarfs.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
Gruff,
Tests,
the alcoholemist
Monday, March 26, 2012
Gruffleglenn WIP 01
A quick and dirty test showing the progress on the matte painting for the exterior of the Alcoholemist. There is copious amounts of texture stretching, geometry not lining up and general dodginess. In other words NOT FINAL.
Labels:
2012,
3D,
alchemist,
camera projection,
compositing,
concept art,
Gruffleglenn,
matte painting,
modelling,
Tests,
texturing,
the alcoholemist
Wednesday, March 21, 2012
Alcoholemist Animation Test 4: WalkCycle
An animation test, featuring the alchemist walking with a jar of fireflies at dusk.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
concept art,
lighting,
modelling,
pub,
rigging,
Squidly,
Tests,
texturing,
the alcoholemist,
WIP
Monday, March 19, 2012
Squidly Animation Tests
Some test animation of Squidly doing both a swim cycle and a bouncing cylce.
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