Showing posts with label Shaders. Show all posts
Showing posts with label Shaders. Show all posts

Wednesday, October 24, 2012

Alchemist Textures and Gruffs Grinder

So it's been a couple of weeks since the last post but we now have a pretty well completely textured Alchemist. The reason he is both clothed and unclothed is that he spends a bit of time prancing about in his underwear. Unfortunately there were a few issues that escaped my attention, the eyes on the unclothed Al aren't blue, and there is a few instances of the body poking through the clothing.
Alchemist Textures v2 from Matthew Scott Graham on Vimeo.

So that makes now two characters textured (Al and Squidly) once character mostly textured (Gruff) and 5 characters to go (Meat, Spud, Pidgy, Laurence and Grimm). Though at least three of them are yet to be modelled. Also here is a prop that will be used by Gruff for sharpening an axe. The bottom of it will be off screen, so there's no pedals or anything.
grinderAnim from Matthew Scott Graham on Vimeo.

There will be more props to come over the coming days.

Monday, September 24, 2012

Gruff texturing WIP

Here is the current texturing/shading progress on the barkeep Gruff. As you can see there is a couple of issues with texture seams, particularly around the arms/shoulders. Should be fixed very soon. Still to add, spec/reflection maps for the skin, scars, tattoos and maybe some stitching and other small details.

The main concern right now is whether to keep the texturing on the characters fairly simple in order to help pull them off the background, or use other tricks to achieve the same affect whilst not having too much difference between characters and sets.

Textured in 3D-Coat and Photoshop, rendered in Renderman with a simple 3 point light setup. A lot of the shaders are using procedural bump maps which I quite like the look of too.
gruff_001 gruff_003 gruff_002

Saturday, September 15, 2012

Forgot the Other Side.

And the pic I forgot to upload yesterday is the other side of the room. As you may or may not be able to see, the laboratory equipment made of glass is not very visible. A mistake, but this is still a WIP so you'll just have to forgive us for that.
alsRoomWIP_002

Friday, September 14, 2012

Al's room and Squidly

Here are a couple of new renders. Well actually the work is not new, but the renders havn't been posted before. The first image is of Al's room / laboratory. Is still a work in progress, with not fantastic lighting, and some textures/shaders still to be done. Rendered in Renderman.
alsRoomWIP_001
The next is a render of Squidly. He is basically Al's lab rat. He may be a baby Krakken, no-one is quite sure. If he is, what do you call a baby Krakken, a Krackling? Shaders and textures not finished yet.
squidlyRender