Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Monday, April 29, 2013

What's this? News? Well I never...

Hey Alcoholics,

Long time no post. I would like to apologise (sincerely, I am sorry) for the complete lack of updates on our behalf. The person responsible has been fired (joking, else I'd have to fire myself). Anyway, there is a rather good reason for the lack of posts and it is as follows:

Story didn't work.

Ok, so I'll break that down a little more. We had an idea. We got people exited with our idea. We produced a crapload of art and assets and moved as quickly as we could to get some renders to show people how cool our idea was. We came across a couple of little niggly plot holes and patched them up real quick and kept the train rolling. More holes, more dirty patch jobs etc. Anyway, we had an epic on our hands with some rather big story problems. So we went back to the script. We rewrote.

SCENE10_SCREENPLAY

And then we went back to our (actually non existant) storyboards and we drew.

SCENE14_STORYBOARDS

and then we animated.



And then we lit, rendered and composited.

SCENE14_breakdown

And now I am happy to present to you SC14_SH01_giantSquidly.


That about exhausts the updates for the moment though.

Cheers

Wednesday, November 28, 2012

Pidgy Rigging Video

It's been a long time between posts due to things not being quite mature enough to show, but we will have a couple of posts over the next couple of days. To start off with, here is a video showing the progress on the rig for Pidgy.


Pidgy is a rig I built for the short film 'The Alcoholemist'. The rig at this point is animation ready, but I still need to skin the final mesh and add in blendshapes (for the neck puff etc) and fix up the weighting on the wings. Also going to add in a few custom controls for specific shots in the film, such as a complete squash feature, and a couple of soft modification controls. I also need to add a bend, twist and lean control for the non-finger feathers. But until we're up to finalling animation in shots, this will be enough.

Tuesday, October 9, 2012

Two new Vids

Have been a little bit lax updating the blog recently, as I've decided that the facebook page will get the short and sweet 'pretty pictures' type posts and the blog will get more in depth ones. Anyhow, two new vids which I'll explain below.

This is a demo of how the Lutebox works. The Lutebox (a sort of medieval jukebox) is a somewhat magical invention that is a little anachronistic. That's OK though, as it's not a terribly serious film.

It was invented by Al one night in a drunken frenzy using techniques that he had learned from beyond the mists of time. Basically cobbled together out of some junk he had on hand, it is powered by steam or smoke turning the turbine which through a series of belts, gears and pistons enter a black box which animate a trio of armoured hands which in turn play a lute. (On a side note, I believe that lutes actually have 8 strings. I presume that four of them broke and Al never bothered replacing them.)

This is a WIP of our title sequence. The background is only a temporary stand-in. So basically what is happening is the title will fade up on the soon to be revealed background, stay for a bit then there will be a bit of a gold flash as the title melts away in dust and sparks and fade off screen.

This is acheived by using particles in Maya which hold the shape of the text and are then affected by various fields, including gravity, turbulence and a vortex. I will expand on this later when I get one that is close to final.

Tuesday, September 4, 2012

Facebook Page Now Live

Hello Alcoholoversics,

Just a quick post to say that the Facebook page is now live. We will still be doing the blog, but in the interest of social networking and reaching as many people as possible we will also run a Facebook Page.

The main differences between the two will be that the Facebook page will primarily just have pretty pictures and any important notifications. Whereas we will be making a bit more of an effort to have some more in depth stuff on the blog along with the pretty pictures.

Thursday, May 10, 2012

Some more Animation Tests

Here is another animation test. This one will eventually turn into a finished shot.

 

Tuesday, April 3, 2012

Alcoholemist Squidly Animation Test 4: swimming in a bottle



An animation test featuring squidly swimming around in a bottle, before being scared by the hand of the alchemist.

all the animation was done using early calimari rigs
time taken to animate: aprox 1.5 days

we also used this test to help understand how we are to deal with the refraction of the glass, to look realistic, yet still be able to clearly make out squidly within the liquid.

As well as how we are to impliment the candle flames in a scene. we attempted to film a real candle flame, but this did not give a very clear and usable result, so instead we rendered out a single candle flame as a fluid effect in maya, put it on a card and placed it within the 3d space in nuke.           

Tuesday, March 27, 2012

Test Animation - Apple Dumplings

An animation test featuring the alchemist asking Gruff about apple dumplings. The animation created using the calimari rig of the character. As yet we do not have a facial rig animation ready The sound is from Disneys Snow White and the Seven Dwarfs.

Monday, March 19, 2012

Squidly Animation Tests

Some test animation of Squidly doing both a swim cycle and a bouncing cylce.



Friday, March 16, 2012

Animation/Render test 3

the latest animation test, in the same room turn arund as before. this should give a good sense of his scale in the world, and and how he and his room tie together.

Tuesday, March 13, 2012

Two WIP Animations of the Alchemist.

1: the hustle, currently missing the music he dances to.


2: the alchemist picks up a bottle containing squidly, and shakes it vigorously. this is still in a WIP stage, nd has not been completely rendered.


All animation was done using early versions of the calimari rig.