Showing posts with label Gruffleglenn. Show all posts
Showing posts with label Gruffleglenn. Show all posts

Sunday, May 12, 2013

2/3's of our Colour Script

ColourScript66%2

For those of you who don't know what this is, it is a colour script. It is basically rough (very rough) painting of colour and lighting over the top of our storyboards. We do this primarily for two reasons.

  • To give us an idea of where the lights should be coming from and the general colours and saturation of the image.
  • Because it looks damn pretty.
  • And a few other reasons.
You may notice that I'm not a particularly good painter, but I think I vastly improved over the course of doing these. I trialed several different techniques  which I wont go into due to that fact that I still didn't know what I was doing, really and managed to cut down the time it took to do each one. The first one took me 40 minutes. The last one about 10. I also didn't do them in sequentially or in any particular order though.

Anyway this represents about the first 2/3rds of the film. The last 1/3rd shall remain a mystery until the movie is finished.

Tuesday, December 4, 2012

Gruffleglenn and its History

I may have mentioned at some time that this film started off inside a single room. There was no exterior. At some point along the line we decided to include a window and a few shots outside the window in order to make the film seem bigger. Outside the window was to look something like this.

gruffleglen_v2
Outside Als Window

Then, later on we decided to have a shot of the city, that's purpose was to show the passage of time and act as a bit of an establishing shot. Which was going to look a bit like this.

City
Original concept for the City of Gruffleglenn

And after a bit of revision, like this.

Some more concept art for the city of Gruffleglenn
Updated concept for the City of Overhang

Next, we wanted to show some of the town and surrounding land. Just to make this feel a bit like a living breathing town so we decided on having a map of the kingdom in there at some point. This is not the original map, it went through a couple of revisions by its self, but this is pretty well a final one.

Map of the Kingdom of Overhang
Map of the Kingdom of Overhang

Then it was someones smart idea to actually start on the map, zoom into the city and then into Als window.
This was a bit of an effort, but we ended up doing it nonetheless (although it's not quite finished yet). So we basically start on the map, push into Gruffleglenn, at some point going through a layer of clouds and emerging onto the farmland in the outskirts of town, then into the city itself to witness the sunrise over the ocean. Very epic and dramatic.

farmland
Journey through the clouds
imagePlane
The Farmland sans lighting or clouds


Then we wanted to show a bit more of the city (and also reuse the original outside the window bit because we kind of liked it), so we have a couple of shots that show different areas of the city also. Like the Dirty Carpets Inn, the markets and hightown, where Al lives. (this is the heavily WIP section)

Outside
The Dirty Carpets Inn
marketsky1
The Market
Some more concept art for the city of Gruffleglenn
Gruffleglenn Hightown
And that is how the city of Gruffleglenn came to be. The official story taken from local lore actually goes something like:

McGruffle, the caber toss champion from Othercity gets lost on the way to a tournament and stumbles upon the most beautiful bay he has ever seen. Hypnotized from its beauty and approaching death from starvation, he curses the gods, who cause an avalanche, destroying the bay, leaving only nasty cliff faces. Many years later, Duke Yung I is passing though and decides to set up camp for the night. He never left and Gruffleglenn just sort of grew from there. As for McGruffle, many say that the deathly skinny hermit that can be seen on occasion bears a striking resemblance, and is rather good at caber tossing.

Tuesday, September 18, 2012

Map of the Kingdom of Overhang

Map of the Kingdom of Overhang
What we have here, is a Map of the Kingdom of Overhang. I followed fairly closely to the original concept, the main differences being that it is flipped horizontally due to preference and flow into another shot and the colour grade is quite a bit different.

mapColouredBrown
map concept art
The map is a matte painting which has been projected onto 3D geometry (the 3rd pic is the geometry). It is not quite finished as of yet, but is getting pretty close. In the pic to the left, the gray stuff is the land/water, the green squares are trees that have an alpha channel in the texture and the red is the labels and sun rays.

You may notice that everything is on a heavy slant, that is to help fake the 2D effect in 3D.
mapGeo
3d geometry for the map

Saturday, September 15, 2012

Forgot the Other Side.

And the pic I forgot to upload yesterday is the other side of the room. As you may or may not be able to see, the laboratory equipment made of glass is not very visible. A mistake, but this is still a WIP so you'll just have to forgive us for that.
alsRoomWIP_002

Friday, September 14, 2012

Al's room and Squidly

Here are a couple of new renders. Well actually the work is not new, but the renders havn't been posted before. The first image is of Al's room / laboratory. Is still a work in progress, with not fantastic lighting, and some textures/shaders still to be done. Rendered in Renderman.
alsRoomWIP_001
The next is a render of Squidly. He is basically Al's lab rat. He may be a baby Krakken, no-one is quite sure. If he is, what do you call a baby Krakken, a Krackling? Shaders and textures not finished yet.
squidlyRender

Wednesday, September 5, 2012

Preliminary Model of Gruffleglenn

Here is some work on the city of Gruffleglenn. Still a work in progress, but you can see the basic layout of the city. In the end this is going to turn into a Matte Painting.

gruffleglennModelWIP_001 gruffleglennModelWIP_002b gruffleglennModelWIP_002a

Monday, July 23, 2012

Gruffleglenn Concepts

A couple more concepts for the Gruffleglenn Bay Area and the Gruffleglenn Hightown.

Some more concept art for the city of Gruffleglenn

Some more concept art for the city of Gruffleglenn

Tuesday, May 8, 2012

Trying Out Different Renderers

So, progress has been a little slow lately but there is sure some exciting things that we will be sharing over the next couple of days. We have been playing around with different renderers (because as soon as you chuck displacement at Mental Ray, it shits it's pants. Also, everything has displacement.), and have finally settled on Renderman.

Below are two images, the first from Renderman, the second from Vray. Keep in mind that this is still a work in progress though.

rendermanTest1

vRayTest1

Monday, March 26, 2012

Gruffleglenn WIP 01

A quick and dirty test showing the progress on the matte painting for the exterior of the Alcoholemist. There is copious amounts of texture stretching, geometry not lining up and general dodginess. In other words NOT FINAL.

Thursday, March 15, 2012

Texturing Progress and Gruffleglenn

Here are some texturing WIPs for the Alchemists room courtesy of Brian and his first concept for the town of Gruffleglenn.

Fireplace_2_WIP
Desk
Gruffleglenn_v1