Tuesday, April 3, 2012
Alcoholemist Squidly Animation Test 4: swimming in a bottle
An animation test featuring squidly swimming around in a bottle, before being scared by the hand of the alchemist.
all the animation was done using early calimari rigs
time taken to animate: aprox 1.5 days
we also used this test to help understand how we are to deal with the refraction of the glass, to look realistic, yet still be able to clearly make out squidly within the liquid.
As well as how we are to impliment the candle flames in a scene. we attempted to film a real candle flame, but this did not give a very clear and usable result, so instead we rendered out a single candle flame as a fluid effect in maya, put it on a card and placed it within the 3d space in nuke.
Tuesday, March 27, 2012
Gruffleglenn WIP 02
Labels:
2012,
concept art,
matte painting,
texturing,
the alcoholemist,
WIP
Test Animation - Apple Dumplings
An animation test featuring the alchemist asking Gruff about apple dumplings. The animation created using the calimari rig of the character. As yet we do not have a facial rig animation ready
The sound is from Disneys Snow White and the Seven Dwarfs.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
Gruff,
Tests,
the alcoholemist
Monday, March 26, 2012
Gruffleglenn WIP 01
A quick and dirty test showing the progress on the matte painting for the exterior of the Alcoholemist. There is copious amounts of texture stretching, geometry not lining up and general dodginess. In other words NOT FINAL.
Labels:
2012,
3D,
alchemist,
camera projection,
compositing,
concept art,
Gruffleglenn,
matte painting,
modelling,
Tests,
texturing,
the alcoholemist
Wednesday, March 21, 2012
Alcoholemist Animation Test 4: WalkCycle
An animation test, featuring the alchemist walking with a jar of fireflies at dusk.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
concept art,
lighting,
modelling,
pub,
rigging,
Squidly,
Tests,
texturing,
the alcoholemist,
WIP
Monday, March 19, 2012
Squidly Animation Tests
Some test animation of Squidly doing both a swim cycle and a bouncing cylce.
Friday, March 16, 2012
Animation/Render test 3
the latest animation test, in the same room turn arund as before. this should give a good sense of his scale in the world, and and how he and his room tie together.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
concept art,
lighting,
modelling,
pub,
rigging,
Tests,
texturing,
the alcoholemist,
WIP
Thursday, March 15, 2012
Glowing
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
compositing,
lighting,
modelling,
the alcoholemist
Texturing Progress and Gruffleglenn
Here are some texturing WIPs for the Alchemists room courtesy of Brian and his first concept for the town of Gruffleglenn.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
concept art,
Gruffleglenn,
texturing,
the alcoholemist,
WIP
Wednesday, March 14, 2012
Alcoholemist Room Lighting WIP 01
And finally the Alchemists room lighting / comping WIP. For some strange reason the last third or so of the video is black. That shall be rectified soon.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
compositing,
lighting,
the alcoholemist
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