More work on the matte painting for Gruffleglenn.
Tuesday, March 27, 2012
Gruffleglenn WIP 02
Labels:
2012,
concept art,
matte painting,
texturing,
the alcoholemist,
WIP
Test Animation - Apple Dumplings
An animation test featuring the alchemist asking Gruff about apple dumplings. The animation created using the calimari rig of the character. As yet we do not have a facial rig animation ready
The sound is from Disneys Snow White and the Seven Dwarfs.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
Gruff,
Tests,
the alcoholemist
Monday, March 26, 2012
Gruffleglenn WIP 01
A quick and dirty test showing the progress on the matte painting for the exterior of the Alcoholemist. There is copious amounts of texture stretching, geometry not lining up and general dodginess. In other words NOT FINAL.
Labels:
2012,
3D,
alchemist,
camera projection,
compositing,
concept art,
Gruffleglenn,
matte painting,
modelling,
Tests,
texturing,
the alcoholemist
Wednesday, March 21, 2012
Alcoholemist Animation Test 4: WalkCycle
An animation test, featuring the alchemist walking with a jar of fireflies at dusk.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
concept art,
lighting,
modelling,
pub,
rigging,
Squidly,
Tests,
texturing,
the alcoholemist,
WIP
Monday, March 19, 2012
Squidly Animation Tests
Some test animation of Squidly doing both a swim cycle and a bouncing cylce.
Friday, March 16, 2012
Animation/Render test 3
the latest animation test, in the same room turn arund as before. this should give a good sense of his scale in the world, and and how he and his room tie together.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Animation,
Cartoon,
compositing,
concept art,
lighting,
modelling,
pub,
rigging,
Tests,
texturing,
the alcoholemist,
WIP
Thursday, March 15, 2012
Glowing
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
compositing,
lighting,
modelling,
the alcoholemist
Texturing Progress and Gruffleglenn
Here are some texturing WIPs for the Alchemists room courtesy of Brian and his first concept for the town of Gruffleglenn.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
concept art,
Gruffleglenn,
texturing,
the alcoholemist,
WIP
Wednesday, March 14, 2012
Alcoholemist Room Lighting WIP 01
And finally the Alchemists room lighting / comping WIP. For some strange reason the last third or so of the video is black. That shall be rectified soon.
Labels:
2012,
3D,
alchemist,
Alchemists Room,
Cartoon,
compositing,
lighting,
the alcoholemist
Tuesday, March 13, 2012
Two WIP Animations of the Alchemist.
1: the hustle, currently missing the music he dances to.
2: the alchemist picks up a bottle containing squidly, and shakes it vigorously. this is still in a WIP stage, nd has not been completely rendered.
All animation was done using early versions of the calimari rig.
Monday, March 12, 2012
Some Rigging and Animating Goodies
Some new videos up, the first is the hustle as performed by the Alchemist. The second two demonstrate the character rigs and what they are capable of. We will be using a system like qualoth or ncloth in order to simulate the clothing.
Saturday, March 10, 2012
Compositing / Render Pass Pipeline
Here is a picture depicting our possible render pass pipeline.
They combine together in Nuke to make the 'final' image that looks something like this. (image coming Monday morning)
Friday, March 9, 2012
Pub Lighting WIP 01
A little bit more work on the pub lighting with some minor compositing. Also, the character Gruff thrown in for scale. There are no textures as of yet, just a brownish uv grid.
Labels:
2012,
3D,
alchemist,
Cartoon,
Dirty Carpets Inn,
lighting,
pub,
the alcoholemist
Wednesday, March 7, 2012
Lighting Tests
Here are some WIP lighting tests that we are doing. For the most part, the sets are untextured with a placeholder uv grid in place.
Labels:
Dirty Carpets Inn,
lighting,
pub,
the alcoholemist
Subscribe to:
Posts (Atom)