Tuesday, March 27, 2012

Gruffleglenn WIP 02

More work on the matte painting for Gruffleglenn.

  gruffleglen_v2

Test Animation - Apple Dumplings

An animation test featuring the alchemist asking Gruff about apple dumplings. The animation created using the calimari rig of the character. As yet we do not have a facial rig animation ready The sound is from Disneys Snow White and the Seven Dwarfs.

Monday, March 26, 2012

Gruffleglenn WIP 01

A quick and dirty test showing the progress on the matte painting for the exterior of the Alcoholemist. There is copious amounts of texture stretching, geometry not lining up and general dodginess. In other words NOT FINAL.

Monday, March 19, 2012

Squidly Animation Tests

Some test animation of Squidly doing both a swim cycle and a bouncing cylce.



Friday, March 16, 2012

Animation/Render test 3

the latest animation test, in the same room turn arund as before. this should give a good sense of his scale in the world, and and how he and his room tie together.

Thursday, March 15, 2012

Wednesday, March 14, 2012

Alcoholemist Room Lighting WIP 01

And finally the Alchemists room lighting / comping WIP. For some strange reason the last third or so of the video is black. That shall be rectified soon.

Tuesday, March 13, 2012

Two WIP Animations of the Alchemist.

1: the hustle, currently missing the music he dances to.


2: the alchemist picks up a bottle containing squidly, and shakes it vigorously. this is still in a WIP stage, nd has not been completely rendered.


All animation was done using early versions of the calimari rig.

Monday, March 12, 2012

Some Rigging and Animating Goodies

Some new videos up, the first is the hustle as performed by the Alchemist. The second two demonstrate the character rigs and what they are capable of. We will be using a system like qualoth or ncloth in order to simulate the clothing.



Saturday, March 10, 2012

Compositing / Render Pass Pipeline

Here is a picture depicting our possible render pass pipeline.
They combine together in Nuke to make the 'final' image that looks something like this. (image coming Monday morning)

Friday, March 9, 2012

Pub Lighting WIP 01

A little bit more work on the pub lighting with some minor compositing. Also, the character Gruff thrown in for scale. There are no textures as of yet, just a brownish uv grid.

Wednesday, March 7, 2012

Lighting Tests

Here are some WIP lighting tests that we are doing. For the most part, the sets are untextured with a placeholder uv grid in place.